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Archive for the 'Gaea' Category

Visualizing LiDAR terrain data

Monday, September 16th, 2013

Large-scale terrain mapping projects bring great challenges for visualization. The lately popular LiDAR technology is capable of producing dense point cloud representations of terrain by scanning it with a laser from aerial platforms. The resulting data usually consists of several million points, with joined datasets of entire areas reaching billions of 3D coordinates.

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Quite unlike me, I’ll be really short this time. No baroque adjectives. No complicated sentences. This one goes out to the one I … errrm … to all the people dealing with geospatial databases on Debian-based machines. PostgreSQL 9.0, PostGIS 1.5.2 and JDBC drivers, all built for x86-64 Squeeze are now available (raw, uncut and [...]

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PHOV: Revitalising your World

Friday, December 24th, 2010

Those of you who have been following our research team know, that we have been working hard on automatic digitalisation of three-dimensional objects and scenes for about a year now. We have had interesting results for some time, but have never reached the perfection required for a stable three-dimensional representation. Some argued that there is [...]

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multitouch, part II

Tuesday, September 15th, 2009

A short briefing about what’s going on with Xlab’s multitouch screen. So: we developed a screen that actually works – still a prototype, but a good one! All we¬† need to do, is to mount it in some good looking box. Besides the looks this will also help improving the screen’s performance, by using CCV [...]

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Adventure Race and Gaea+

Saturday, June 20th, 2009

Gaea+ also follows Slovene sport events; this time Adventure Race Slovenia 2009, with information on the route and stations. Unfortunately, there is no real-time position information available to track the participants, but you can get some information on their checkpoints here. Visit the Gaea+ Adventure Race page!

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Race Across AMerica in Gaea+

Friday, June 19th, 2009

A few hours ago, extreme cyclists started the hardest bike race in the world. We prepared a special version of Gaea+ visualization tool, where you can check LIVE informations and results about the event in 3D view. Welcome to visit official website:

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Virtual Globe on Android

Monday, May 11th, 2009

For some time we wanted to try Gaea+ on a mobile device of some sort. The G-1 phone, featuring the Java-centric Android software stack, OpenGL ES, and a quite fast CPU and GPU, seemed powerful enough for this task. The Android programming model is too different to just port the whole thing in an evening [...]

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Gaea+ v1.1 released

Thursday, April 2nd, 2009

Dear all! Gaea+ v1.1 just released with new, usefull features. Now, you can load your GPS track and turn on cottages at the top of the mountains. If you like paragliding, you can find start/end points and check the terrain to jump safe. We also imported photo-realistic .3ds object – Technology park, where XLAB has [...]

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